Saturday, June 30, 2012

Redgirl Round 2

        Finally back to work on this thing after it sort of crashed and burned at the end of school. The biggest issues all had to do with the hair. I managed to fight all of them until I went to render and found to my horror that for some unknown reason when I'd go to render it would render as if the hair did not have a cache on it at all, which it did and would display it correctly in the viewport but not in the rendered images. As far as I could find out via the internet, classic hair just has a really shitty and unreliable cache system. I could have tried caching differently, but by then I didn't have the time to remake the caches. And then a hundred little issues popped up, the render farm went down for a couple days, and missing frames, and weird ass AE compositing errors, and my composer disappeared..  Basicly everything was an utter fail and the few shots I got into a video form were almost all off and extreamly short and confusing.

But yes, I still graduated. I put my all into everything and I learned a lot.

I've been working on Redgirl again for the last 2 weeks or so. But I've sort of resolved not to spend too long on it at a time or push myself too hard. The time I spent on this project was really unhealthy for me physically, emotionally, and socially and I'm still trying to get myself back to the health I had 6 months ago, while also not going into more debt.

My goals are small for this project and I don't see myself finishing it completely anytime soon. Right now the plan is to get the main character into a finished state for a turntable.

First Thing. Make completely new hair in 2013. nHair is so much easier to deal with. I also made it way simpler and faster to work with!

Restyle and tweaking to get it looking right. I decided to not try to even out the hair and leave it more natural looking because I liked the look much better.



Look how much difference the textures make! These skin textures are thanks to the wonderful Tyler Weber who did them a few months ago when I had no time at all. They look so lovely. I'm still fixing some issues we had with the bump map and of course gotta adjust that hair and eyebrows more.

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