Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Thursday, March 7, 2013

Ship of Fools Music Video

It's been a couple weeks but the music video is done and up! I assisted with hand drawn animation and coloring on a pretty fast schedule, working under the wonderful Emily Fritze. The song is Ship of Fools by Pert Near Sandstone.


Here are some character concepts I did for the townspeople at the end. I changed the colors later on to match the film's overall scheme more, and altered the designs very slightly to make a tiny bit more readable once I was shown the final background.




 In other news, my demo reel has been updated. And the logo design for Timber has finally been approved. I'm waiting on the character animation to be ironed out before I get to finish up the work on the teaser. I'm just about done with page 23 of the La Jolla's Mermaid book. I have also made some progress with coding in Unity when my arm was too tired to draw anymore. Hopefully I'll be able to get to something showable in Unity sometime.

The current plan of action is to continue illustrating La Jolla pages and do some cleanup and minor corrections on F&T's third episode(they still haven't found a Foley person and have not finished an edit of any of the other episodes for me to work on). Waiting to see about many other bigger projects and opportunities.

I'll see about getting some of the Timber logo work up soon.

Friday, November 16, 2012

Modeling. It feels so good!

Hey, I have an animation project I can actually show! Yay! Super long post.

I've been working on this for a couple weeks. It's a teaser for an animated show that will hopefully be produced! The teaser includes, one character, and one setting, which I am modeling and lighting. I'll also be doing a tiny bit of cloth work later.

I started with doing some character concept sketches, based off a short loose character description.
























Then I modeled the character.



The concept for the hair wasn't concrete here, so I went on texturing without it done yet.



The setting was rather easy to construct. A simple stage. The front current is nCloth rigged to locators so that it can be animated open and closed. The grey block was used as a placer for the character.


For lighting, I used a couple ambient lights for fill, and a spotlight. In this case, so I could better move and gauge the spotlight's beam I grouped a polygon cone to it, rather that use the light's built in lightfog. The cones material is transparent and has a glow to it making it function similar to the light fog when smoothed.








I'm working on the hair right now. And then I'll be pretty much done until the character animation gets back to me.

In the meantime, I'm working on page 4 of the La Jolla Mermaid illustrations aswell. And the Art Sale is tonight! Go, buy some of my prints!