I'm working on the rigging for these right now. Its very frustrating, because the toys themselves have very limiting movement in the arms, and trying to translate it to something that can isn't super easy. I've also had quite a few issues with the HumanIK system I've been trying out in Maya. Its super buggy and I may just have to scrap it and start the rigging over.
Monday, September 2, 2013
G. I. Joe Kre-O figure Models
I've finished modeling and texturing most of the Kre-O characters for the parody I'm working on called "Get the Diamonds". Here's a few images of them. The lighting is basic so the materials don't look super great yet.
I'm working on the rigging for these right now. Its very frustrating, because the toys themselves have very limiting movement in the arms, and trying to translate it to something that can isn't super easy. I've also had quite a few issues with the HumanIK system I've been trying out in Maya. Its super buggy and I may just have to scrap it and start the rigging over.
I'm working on the rigging for these right now. Its very frustrating, because the toys themselves have very limiting movement in the arms, and trying to translate it to something that can isn't super easy. I've also had quite a few issues with the HumanIK system I've been trying out in Maya. Its super buggy and I may just have to scrap it and start the rigging over.
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