Friday, March 16, 2012

Octo-hair


The collisions on this hair sim are way not good enough, but I rendered it for fun anyway. No final textures or shaders or anything either. It just makes all the work seem a bit more worth it for some reason when I see the way the any sort of light bounces of of the strands.

And the hair is suppose to be messy. If it wasn't for the interpenetrations I'd probably be okay with it, time crunch and all.

Doing some render farm tests right now on the cloaked woman. Hopefully I'll get at least the backgrounds through by next week on her shots!


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