he..he...
I've been learning/testing fur to see if it works with blend shapes. AND IT DOES! YAY!
I was told to do this whole long thing with paint fx or hair on seperate planes animated to fit with the blend shapes using clusters. A wrap deformer might have made that method faster, but I remembered reading that fur is dependent on the object's UVs. So I figured it would probably move if the object got deformed, even if it was with a blend shape.
There is some downsides though. Its kinda laggy, and involves another dynamic system that I otherwise do not need. But it involves less rigging, and seems to have the ability to look pretty naturalistic and I like trying new things.
This obviously isn't the finished product. The hairs need to be combed and shaped better. But it illustrates the test. The renders took about a minute to two minutes on my machine.
Regular:
With test blendshape deformation:
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